#ifndef WGUN_H
#define WGUN_H

#include "weapon.h"

class WGun:public Weapon{
public:
    WGun(World *world, int numOfProjectiles, int rof);
    Projectile* getProjectile(int projectileAtIndex);
    void reload();
    Projectile *m_projectiles[100];

private:
    Ogre::SceneManager *m_scene;
};

#endif // WGUN_H
